
About this resource
Balloon Game - a server-authoritative, bet-based multiplayer table game for FiveM.
One balloon sits in the middle of the table. Players take turns holding a button to
inflate it - the longer you hold, the bigger the pot of risk. Whoever pops it loses a
life. Lose all your lives and you're out. Last player (or team) standing takes the pot.
There is no fill bar. You judge it by eye. That's the whole game.
FEATURES
- 3 game modes: 1v1, 2v2 and 1v1v1v1
- Hold-to-inflate mechanic - precision, not button spam
- Turn-based play with an auto-press timer so a game can never stall
- Betting system with cash / bank support, pot splitting and optional house cut
- Lives and elimination system
- Multiple tables running different games at the same time
- Real GTA props for the table, chairs and buttons - fully configurable
- The balloon is a 3D UI rendered in world space, so it inflates smoothly from any angle
- Built-in notification system - no ox_lib or external notify dependency
- Multi-language: English and Turkish included, easy to add more
- Test bots with NPC peds so you can try a full table on your own
FRAMEWORK SUPPORT
- QBCore
- QBox
- ESX
Auto-detected on startup through a bridge layer - no framework-specific code in the
game logic, so it drops straight in.
SERVER-AUTHORITATIVE
Balloon fill, the hidden pop point, lives, elimination, the winner and every cent of
the pot are decided on the server. The client only sends input and draws the result.
Inflation is calculated from how long the button is actually held, not from how many
events arrive - so spamming events gains nothing.
Disconnects, mid-game leaves and resource restarts are all handled: the pot is never
left locked and bets are refunded where they should be.
NO DEPENDENCIES
No ox_lib. No target script. No streamed assets. Just drop it in and start it.
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