Okey & 101 Okey & Rummy

About this resource

Realistic 3D Okey & 101 Okey & Rummikub for FiveM. No menus — you play at the table.

Players sit down on real chairs, every tile is a 3D prop, and you pick tiles straight from the world instead of a UI. Drag tiles along your rack and leave gaps wherever you want, just like planning melds in real okey.

FEATURES

• Fully 3D — table, chairs, racks and all 106 tiles are real props

• Menu-free gameplay, tiles are selected in the world

• Drag & drop rack with free spacing

• Overhead table view on SHIFT

• Multi-table — as many tables as you want, anywhere on the map

• Full English & Turkish support, UI included

• Framework independent — qbx_core / qb-core / ESX / standalone

• Server-authoritative, cheat-proof by design

GAME MODES

Okey (Classic) · Okey Partners · 101 Okey · 101 Okey Partners Folding 101 · Okey 51 · 101 Head-to-Head (2 players) · Fast Okey Rummy · Rummy Duel (2 players)

All Turkish okey rules: indicator and okey tile, fake jokers, adding to melds, taking the okey, finishing with 7 pairs, the 101 opening threshold, unopened-hand penalties and folding scores.

Rummy is played on a shared board: no discarding, a 30 point opening, real wild jokers, and full freedom to split, merge and rearrange every meld already on the table once you are open.

ANTI-CHEAT

A player's hand is only ever sent to that player. Other players' tiles are drawn client-side as a fixed face-down prop, so no opponent tile data exists on the client at all. Every move is validated server-side.

SETUP

Open config. Table positions, modes, timers, scoring, keybinds and notifications are all editable. Drop the files in, set your coordinates, done. The 3D prop pack is included — nothing else to buy.

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